Every ten or so minutes (and increasing in frequency and destructiveness as the game progresses) Mario’s age-old nemesis Bowser will emerge from his gloopy slumber and rain down hellfire on the entire open-world setting. You’re tasked by cutie-at-heart Bowser Jr to help save his pops, who has become consumed by an oily goo that turns him into a fire-breathing tyrant of Godzilla-like proportions. It’s not the only thing that Bowser’s Fury pilfers from Zelda either – just as Breath of the Wild had its ‘Blood Moon’, temporarily enhancing enemy strength, and Majora’s Mask a day-and-night cycle that would affect progression, so too does Bowser’s Fury have a similar central conceit. In many ways, it’s a lot like what Nintendo did with The Legend of Zelda: Majora’s Mask back on the Nintendo 64, which used assets from the previous game in the series, Ocarina of Time, to build a whole new adventure. Taking the speedy wall-climbing catsuit, floaty Tanooki suit and a few others from 3D World, it shifts the camera predominately behind Mario (a’la Odyssey), and opts for a mini open-world setting spread across a number of small islands, each with its own challenges and secrets to uncover, rather than the level-based rush of 3D World. 3D World, reconfigured to make an all-new game. Bowser’s Fury is made up of refreshed, revised and re-used assets and mechanics from Super Mario Bros.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |